Art Production
Characters, environments, props, weapons, and hard surfaces. High-poly sculpt through retopology, UV, PBR texturing, and real-time optimisation. Batch capacity when you need volume, hero-asset care when you need precision.
Metaverse Gaming Studio is a game art outsourcing studio producing AAA-quality 3D assets for game developers worldwide. Since 2017 we have delivered more than 60 projects for over 35 clients, from indie teams to global publishers.
We build characters, environments, props, weapons, and hard-surface assets at production scale. Our clients ship on Unreal Engine 5, Unity and Fortnite UEFN, and we deliver into their pipeline, their naming conventions, and their LOD specifications. Not ours.
Our team of 45 specialists operates across a nine-hour window that overlaps European mornings and North American afternoons. When your team signs off for the day, ours is already reviewing the next batch.
Game art, development, and delivery since 2017
Mobile, PC, and Fortnite UEFN titles
Publishers, studios, and enterprise partners
Artists, engineers, designers, and operations
Characters, environments, props, weapons, and hard surfaces. High-poly sculpt through retopology, UV, PBR texturing, and real-time optimisation. Batch capacity when you need volume, hero-asset care when you need precision.
Full-cycle mobile and PC development in Unity and Unreal Engine 5. Gameplay programming, core-loop tuning, and publisher-ready build pipelines. Sixteen titles shipped through international publishers.
End-to-end island production on Fortnite UEFN. Verse scripting, multiplayer systems, monetisation integration, and full platform publish handled.
Every track runs on the same documented workflow, the same quality gates, and the same delivery standard.
Founder and CEO
Leads studio strategy, client partnerships, and long-term production planning.
Art Director
Owns art direction and final quality sign-off on every asset that ships.
Technical Team Lead
Runs technical delivery, pipeline standards, and engine integration.
Game Designer
Designs core loops, mechanics, and gameplay systems across published titles.
Your brief goes straight to the senior artist producing the work. No account manager translating between you and the person holding the mouse. Assets arrive in FBX, UE5, or Unity format, matching your naming conventions and LOD specifications, ready to drop in.
Our working window overlaps European mornings and North American afternoons. Feedback given at the end of your day is actioned before the start of your next one. Review cycles compress from days to hours.
Unreal Engine 5, Unity and Fortnite UEFN. We adapt to the stack, standards, and conventions you already run. You do not change anything to work with us.
No juniors on client work. Your Art Director speaks directly to ours. Feedback is acted on within 24 hours, not queued behind a coordination layer.
Commission a single asset before committing to a contract. If you proceed, the pilot fee is credited against your first month. No obligation, no long-form agreement required to see what we produce.
Concept through engine-ready delivery. ZBrush, Substance 3D Painter, Maya, 3ds Max, Blender, and Marmoset, into Unreal Engine 5 and Unity. Full ownership of every deliverable transfers to you.
We start from your reference materials, existing asset library, and art bible. Before any scale-up, we produce a single hero validation asset in your target style. Full production begins only after your Art Director approves it. If it is not right, we rebuild it. That happens before we commit your budget, not after.
Every production sprint includes a structured feedback checkpoint. Your feedback is actioned within 24 hours, and we iterate until the asset meets spec. We work inside whatever tool you already use, whether that is Jira, Trello, Asana, or Slack. We do not ask you to adopt ours.
Every asset passes an internal Art Director review before delivery. It is checked against the brief, your references, and your technical specifications, covering naming conventions, poly budgets, LOD chains, and texture resolution. Lead-artist sign-off is required before anything ships.
Yes. We onboard to your pipeline, naming conventions, and review process from day one. The intent is minimal onboarding friction and zero disruption to your schedule.
Yes, per milestone, with no long-term commitment. We scale quickly in environment art, hard-surface modelling, props, weapons, and character production. Tell us the milestone and we will tell you the capacity we can commit.
Our hours overlap European mornings and North American afternoons. That gives you a live handoff window at both ends of the day and keeps production moving while your team is offline.
Yes. This is standard practice. An NDA is arranged during project scoping or on the discovery call, before any work begins.
You do. Full IP transfer on completion, with no licensing or usage restrictions on anything we produce for you. Contracts are executed under UAE law, as Metaverse Gaming Studio is registered in the Dubai Silicon Oasis free zone under IFZA.
Send us a brief, or start with a single pilot asset. Either way, you will see production work before you commit.