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About Us

A game art studio built for production, not portfolios

Metaverse Gaming Studio is a game art outsourcing studio producing AAA-quality 3D assets for game developers worldwide. Since 2017 we have delivered more than 60 projects for over 35 clients, from indie teams to global publishers.

We build characters, environments, props, weapons, and hard-surface assets at production scale. Our clients ship on Unreal Engine 5, Unity and Fortnite UEFN, and we deliver into their pipeline, their naming conventions, and their LOD specifications. Not ours.

Our team of 45 specialists operates across a nine-hour window that overlaps European mornings and North American afternoons. When your team signs off for the day, ours is already reviewing the next batch.

  • 8+
    Years in Production

    Game art, development, and delivery since 2017

  • 60+
    Projects Delivered

    Mobile, PC, and Fortnite UEFN titles

  • 35+
    Clients Worldwide

    Publishers, studios, and enterprise partners

  • 45
    Specialists

    Artists, engineers, designers, and operations

How We Deliver

One pipeline. Three production tracks.

  • Art Production

    Characters, environments, props, weapons, and hard surfaces. High-poly sculpt through retopology, UV, PBR texturing, and real-time optimisation. Batch capacity when you need volume, hero-asset care when you need precision.

  • Game Development

    Full-cycle mobile and PC development in Unity and Unreal Engine 5. Gameplay programming, core-loop tuning, and publisher-ready build pipelines. Sixteen titles shipped through international publishers.

  • Platform Production

    End-to-end island production on Fortnite UEFN. Verse scripting, multiplayer systems, monetisation integration, and full platform publish handled.

Every track runs on the same documented workflow, the same quality gates, and the same delivery standard.

Leadership

The people behind the pipeline

  • Tanvir Hossain Khan

    Founder and CEO

    Leads studio strategy, client partnerships, and long-term production planning.

  • Md Al Wohid Firoz

    Art Director

    Owns art direction and final quality sign-off on every asset that ships.

  • Abid Al Aqib

    Technical Team Lead

    Runs technical delivery, pipeline standards, and engine integration.

  • Md. Fahim Shariar

    Game Designer

    Designs core loops, mechanics, and gameplay systems across published titles.

Why MGS

Six reasons studios keep coming back

  1. 1

    No handoff layer

    Your brief goes straight to the senior artist producing the work. No account manager translating between you and the person holding the mouse. Assets arrive in FBX, UE5, or Unity format, matching your naming conventions and LOD specifications, ready to drop in.

  2. 2

    Continuous production cycle

    Our working window overlaps European mornings and North American afternoons. Feedback given at the end of your day is actioned before the start of your next one. Review cycles compress from days to hours.

  3. 3

    Engine agnostic

    Unreal Engine 5, Unity and Fortnite UEFN. We adapt to the stack, standards, and conventions you already run. You do not change anything to work with us.

  4. 4

    Senior artists only

    No juniors on client work. Your Art Director speaks directly to ours. Feedback is acted on within 24 hours, not queued behind a coordination layer.

  5. 5

    Pilot-first engagement

    Commission a single asset before committing to a contract. If you proceed, the pilot fee is credited against your first month. No obligation, no long-form agreement required to see what we produce.

  6. 6

    Complete pipeline

    Concept through engine-ready delivery. ZBrush, Substance 3D Painter, Maya, 3ds Max, Blender, and Marmoset, into Unreal Engine 5 and Unity. Full ownership of every deliverable transfers to you.

Working With MGS

Working together

Getting started

Ready to work together?

Send us a brief, or start with a single pilot asset. Either way, you will see production work before you commit.

Send a Brief