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Services

Game art production services, from one asset to a full team

We produce engine-ready 3D game assets at AAA specification. Environments, props, weapons, hard surfaces, and characters, plus full island production on Fortnite UEFN. Scale from a single asset to a fully embedded production team, and back down again, per milestone.

What We Offer

Seven production tracks, one delivery standard

  • PlaceholderEnvironments

    Environments

    Modular level art, biomes, and interior sets built to your engine's constraints. From a single interior to a full game world, delivered to spec and on time.

    • Modular kits for efficient scene reuse
    • Exterior biomes and open-world environments
    • Interior architectural kits
    • PBR tileables and trim sheet texturing
    • Hero asset production
    • Engine lighting and post-process setup
    • Custom LOD setup
    • Naming convention and pipeline compliance
  • A photoreal vintage folding camera staged with film boxes and prints, built as a hero interactive prop

    Props

    From hero interactive objects to full background dressing libraries, produced at scale without sacrificing quality on any individual asset.

    • Interactive hero assets and background props
    • Environment staging and biome props
    • Large-scale prop batch production
    • Full PBR texture pipeline
    • Physics and collision mesh setup
    • Custom LOD setup
    • Interactive and destructible prop variants
  • A stylised sci-fi weapon shown in a three-view turnaround presentation

    Weapons

    Firearms, melee, sci-fi, and fantasy weapons built to AAA spec. Full pipeline from high poly to game engine integration, first and third person LODs included.

    • Firearms: semi-auto, automatic, sniper, shotgun, launcher
    • Melee: swords, axes, hammers, knives, fantasy weapons
    • Sci-fi and energy weapons
    • First and third person LOD sets
    • Modular attachment and component systems
    • Full PBR texture pipeline with wear and variation
    • Animation socket and attachment point setup
  • A sci-fi spacecraft hard-surface model with panelled plating and engine detail

    Hard Surfaces

    Vehicles, aircraft, spacecraft, and heavy machinery built with the structural accuracy and material quality AAA productions demand.

    • Ground vehicles: civilian, military, sci-fi
    • Aerial assets: aircraft, helicopters, dropships
    • Spacecraft and futuristic vehicles
    • Heavy machinery and industrial equipment
    • Hero and background vehicle libraries
    • Damage and destruction state variants
    • Full LOD chains and collision mesh setup
    • Full PBR material pipeline
  • A game-ready combat armour jacket with PBR leather, plating and stitch detail

    Characters and Apparel

    Hero characters, NPCs, creatures, and gear sets built with clean, animation-ready topology and optimised for real-time engines.

    • Hero and NPC character production
    • Armour, apparel, and gear sets
    • Creature and stylised character work
    • Clean animation-ready topology
    • Full PBR texture pipeline
    • Rigging and skinning setup
    • First and third person LOD sets
    • Blend shape and facial setup on request
  • PlaceholderFortnite UEFN

    Fortnite UEFN

    End-to-end island production in Unreal Editor for Fortnite. Art, Verse scripting, multiplayer systems and the platform publish, including a live island broadcast globally with Fresh TV.

    • UEFN island design and full art production
    • Verse scripting: mechanics, UI, custom devices, cutscenes, physics interactions
    • Multiplayer and live event systems
    • Monetisation integration: game passes, developer products
    • Post-launch support and live operations
    • Full platform publish handled
  • PlaceholderPipeline AI and Automation

    Pipeline AI and Automation

    Agents and tooling that take the manual overhead out of art production. Asset validation, art-to-engine handoff, project setup, and delivery packaging — automated, audited, and gated by a human before anything ships.

    • Automated asset validation against naming, LOD, UV2, and material conventions
    • Structured fix tickets generated for every asset that fails a check
    • Art-to-engine handoff gates, so the dev team only receives integration-ready files
    • One-click batch import: FBX and textures to named, LOD-grouped, prefabbed assets
    • Project bootstrap: folder structure, naming, assembly definitions, Git init, base scene
    • Vision-AI style-guide review with per-criterion pass/fail and a written audit trail
    • Milestone delivery packaging with checksummed manifests and delivery notes
    • Performance profiling dashboards from Unity Profiler and UE5 Insights exports
    • Human-in-the-loop approval on every agent before it acts
Our Stack

The tools behind every delivery

3D Modelling
3ds Max, Blender, Maya
Sculpting
ZBrush
Retopology
Blender, ZBrush, Topogun
UV and Unwrapping
RizomUV, Maya, Blender
Texturing
Substance 3D Painter, Marmoset Toolbag
Photogrammetry
RealityCapture, Agisoft Metashape
Rigging and Animation
Blender, Mixamo, Character Creator
Game Engines
Unreal Engine 5, Unity, Unreal Editor for Fortnite
Rendering
Marmoset Toolbag, Unreal Engine 5
Concepting
PureRef, Midjourney, Gemini
Generative 3D
Meshy AI, Tripo 3D, ComfyUI
Version Control
Perforce, Git LFS
Project Management
Jira, Asana, Trello, Slack
How We Work

Six documented workflows. One selected per asset type.

We run standardised production workflows chosen to match each asset type, which is how quality stays consistent across a batch of 400 assets and a single hero model alike. Full pipeline documentation is available on request.

Best for: hero characters, weapons, and realistic assets

  1. Concept and blocking of base forms
  2. Refine structure with detail blocking
  3. Build high poly through sculpting and hard-surface work
  4. Convert to optimised low poly
  5. UV unwrap
  6. Bake high-to-low maps: normal, AO, and supporting maps
  7. Feedback resolution

Tools: Blender, ZBrush, Maya, 3ds Max, Marmoset, Substance 3D Painter and Designer, PureRef

Looking for a long-term art partner?

Send us a brief, or start with a single pilot asset. You will see production work before you commit to anything.